<?xml version='1.0' encoding='UTF-8'?><rss xmlns:atom='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' version='2.0'><channel><atom:id>tag:blogger.com,1999:blog-24869495</atom:id><lastBuildDate>Wed, 13 May 2009 02:42:28 +0000</lastBuildDate><title>The Epicycle</title><description>A blog about the creative process and a discussion on design research, music, AI, bikes, clocks, puzzles, psychology, philosophy, etc.</description><link>http://www.epicycle.org/</link><managingEditor>noreply@blogger.com (Matt Campbell)</managingEditor><generator>Blogger</generator><openSearch:totalResults>40</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-24869495.post-1359765809284904617</guid><pubDate>Mon, 04 May 2009 03:48:00 +0000</pubDate><atom:updated>2009-05-03T22:51:40.282-05:00</atom:updated><title>Making Ambigrams</title><description>&lt;div&gt;&lt;span xmlns=""&gt;&lt;br /&gt;&lt;p&gt;Ambigrams are hot. They've been around forever as a curiosity but are catching on in logos and type now because…I don't know – everything else has been done? &lt;a href="http://www.wired.com/culture/art/multimedia/2009/04/pl_arts"&gt;Check out this gallery at wired&lt;/a&gt;.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;A web-search on ambigrams will turn up a bunch of tattoo sites. Something about their symmetry and mystical puzzling quality makes people want to imprint it on themselves. Of course, does such a &lt;a href="http://www.flickr.com/photos/dubrul/1758517488/in/photostream/"&gt;tattoo&lt;/a&gt; require you to prove to your audience that it's the same upside-down? Make sure you can still do a head-stand before committing to that tattoo.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;I wanted to try making one but was hoping to leverage some computer technique to flip it for me, so I wouldn't have to do it all by hand. A search for ambigram software seems to pivot around one &lt;a href="http://www.flipscript.com/ambigram-maker.aspx"&gt;amazing proprietary tattoo software&lt;/a&gt;. Quite clever, but the cost and legal issues were daunting. Plus the gothic or script fonts that it builds on wouldn't let me design a high-tech software logo. It's clear after looking at just a handful of ambigrams that the medieval and scripting fonts let you add frills that your eye can choose to ignore or not. Kinda like &lt;a href="http://en.wikipedia.org/wiki/Captcha"&gt;captchas&lt;/a&gt;.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;At any rate, I wanted to play with making them on my tablet PC, so I built on a &lt;a href="http://blogs.msdn.com/swick/archive/2007/10/31/fun-with-ink-xaml-part1-ink-reflections.aspx"&gt;some example code&lt;/a&gt;, and came up with a simple IE toy: &lt;a href="http://www.epicycle.org/resources/AmbigramMaker.xaml"&gt;AmbigramMaker.xaml&lt;/a&gt;. You can use your mouse but it's better with a tablet pen since it lets you erase and apply pressure-sensitive marks. When you open it, you can only draw on the left-hand-side. But with a little practice and help from this &lt;a href="http://www.ambigram.net/tutorial/"&gt;tutorial&lt;/a&gt; you can make one. Don't kill a lot of time with this – there's no save feature. The following was created with a "print screen." If you're interested in collaborating in improving this Silverlight-powered applet, please contact me. I have more ideas but little time.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;So the following is a poor attempt to make an ambigram for the title of this blog. More time and more artistic skill does pay off. &lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 380px; DISPLAY: block; HEIGHT: 133px; CURSOR: hand" border="0" alt="" src="http://www.epicycle.org/uploaded_images/epicycle.ambigram.png" /&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;/span&gt;&lt;/p&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='http://res1.blogblog.com/tracker/24869495-1359765809284904617?l=epicycle.org%2Findex.html'/&gt;&lt;/div&gt;</description><link>http://www.epicycle.org/2009/05/making-ambigrams.html</link><author>noreply@blogger.com (Matt Campbell)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>2</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-24869495.post-6228720807160113362</guid><pubDate>Sun, 26 Apr 2009 15:38:00 +0000</pubDate><atom:updated>2009-04-26T10:58:02.653-05:00</atom:updated><title>Things We Learned on Square Day</title><description>&lt;span xmlns=''&gt;&lt;ol&gt;&lt;li&gt;Yesterday was squareday - for everybody, but it meant more to me. Yesterday was 4/25/09 – all square numbers. In a given century this'll happen 135 days out of 36,525 about 1 in 250 days - so not that big of a deal. But for me it marked my 36&lt;sup&gt;th&lt;/sup&gt; birthday – also a square number. This was the only day in my life when this will happen. In fact, for around 1 in 400 people this will only happen once. For everyone else it will never happen. Of course, if you were born on one of the 15 square-days in '00 you should get at nine of these, maybe ten if you don't smoke!&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Oh, your birthday is all primes! Congrats. When will the special birthday come for you when your age and the year are both primes? Never. Sorry, if you were born in an odd-numbered year, you'll turn an even age in odd years (primes must be odd), and an odd (potentially prime) age in even years.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;What do you call the special class of numbers that individually are the difference between two consecutive square numbers? Let's see. Let the first consecutive number be x and the second (x + 1). The difference in the squares is (x + 1)^2 – x^2 = y. Where y is one of the special class of numbers. Well, if you remember your FOIL method, y = 2x + 1. In order to ensure that both x and y are integers, the only stipulation is that y be an odd number. That's it. All odd numbers can be created by the difference of two consecutive squares. &lt;br /&gt;&lt;/li&gt;&lt;li&gt;Trying to find a square-root without a calculator? Check this out this page. &lt;a href='http://www.homeschoolmath.net/teaching/square-root-algorithm.php'&gt;http://www.homeschoolmath.net/teaching/square-root-algorithm.php&lt;/a&gt;&lt;br /&gt;				&lt;/li&gt;&lt;li&gt;&lt;div&gt;So, some numbers have integer square roots (4, 25, 9, 36) but most have non-integer irrational number square roots. Is it possible to have a non-integer rational square root? I don't think so. Coming back to the FOIL method, we could write an equation like: (a + x/y)* (a + x/y) = P. All of which are integers. Where a^2 &amp;lt; P (P is the number we're taking the square root of); and x&amp;lt;y. A little manipulation gets us to:&lt;br /&gt;&lt;/div&gt;&lt;p&gt;(P – a^2) = 2x/y + x^2/y^2&lt;br/&gt;with a little more manipulation we can get to 2xy + x^2 = Ky^2,&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Where K is some integer multiplier. &lt;br/&gt;Solving for x: x = y±√(4*y^2+4*K*y^2) = y ± 2*y*√(2*K)&lt;br /&gt;&lt;/p&gt;&lt;p&gt;x = y(1 + 2√2K).&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Since √2 (square-root of 2) is irrational, no integer values of x,y or K will produce a rational number.&lt;/p&gt;&lt;/li&gt;&lt;/ol&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='http://res1.blogblog.com/tracker/24869495-6228720807160113362?l=epicycle.org%2Findex.html'/&gt;&lt;/div&gt;</description><link>http://www.epicycle.org/2009/04/things-we-learned-on-square-day.html</link><author>noreply@blogger.com (Matt Campbell)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-24869495.post-7017451430702935092</guid><pubDate>Sun, 01 Feb 2009 22:26:00 +0000</pubDate><atom:updated>2009-02-02T10:51:05.562-06:00</atom:updated><title>The Last Great Prog Album</title><description>&lt;blockquote&gt;&lt;p&gt;Progressive Rock was dead by 1990. It was a nerd genre that defined my musical palette from ‘83 to ‘93 and it’s pomp and seriousness lead to its self-destructive in these last 2 decades. The 1989 release of Season’s End by Marillion tries really hard to save the genre. It’s a forgotten masterpiece of music that really sounds awful. I want to encourage you to hear it, but I’m afraid of what you’ll think of me. Let me explain.&lt;img style="DISPLAY: inline; MARGIN-LEFT: 0px; MARGIN-RIGHT: 0px" align="right" src="http://www.progreviews.com/reviews/images/Mar-SE.jpg" /&gt; &lt;/p&gt;&lt;p&gt;The guitar and synth sounds are the finest 80’s cheese. The singer tries to sound like Michael Bolton but I fear his leather pants are too tight and his voice strains in unpleasant ways. But! But, the bass and drums are unbelievably tight. The music is so interesting. The lyrics are fatal – covering topics like global warming and abusive women’s prisons. And, the mix is even more fatal…in a glorious high-tech 80’s kinda way.&lt;/p&gt;&lt;p&gt;You will want to cringe but if you give yourself over to it, it’s quite a ride. This was the first album with a new singer. Can established bands really swap out the singer? Well, we see-hear the remaining members struggling with this question, but they work really hard at it, and in the end come up feeling pretty good about the result. The album cover reminds me of the music. It tries really hard but WTF?&lt;/p&gt;&lt;p&gt;Here are some highlights:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;the last half of “Easter”. The guitar solo and orchestration around it are stunning. When the group drops down into a 5/4 celebration groove – it’s goose-bump inducing.&lt;/li&gt;&lt;li&gt;the title track it about global warming. You just might buy a hybrid afterwards - and this was in 1989.&lt;/li&gt;&lt;li&gt;Feeling righteous and need a soundtrack? songs like Uninvited Guest and “King of Sunset Town” will have you punching the air with pleasurable indignation. The bass and drums stabs are off-beat, skillful, and memorable.&lt;/li&gt;&lt;li&gt;The final track, “The Space…” with its haunting synth-strings is what synth-strings were made for. &lt;/li&gt;&lt;/ul&gt;&lt;p&gt;Please listen to the whole album on headphones because a) the depth of the mix should be listened to loud to be appreciated, and b) you don’t want people to hear you listening to this pompous 80’s event. If they do hear it, tell them you were listtening to it for historical reasons: it’s 20 years old, and it’s the last great progressive rock album.&lt;/p&gt;&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='http://res1.blogblog.com/tracker/24869495-7017451430702935092?l=epicycle.org%2Findex.html'/&gt;&lt;/div&gt;</description><link>http://www.epicycle.org/2009/02/last-great-prog-album.html</link><author>noreply@blogger.com (Matt Campbell)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-24869495.post-6748672730810968597</guid><pubDate>Wed, 12 Nov 2008 04:04:00 +0000</pubDate><atom:updated>2008-11-12T10:07:01.184-06:00</atom:updated><title>A New Way to Tell Time</title><description>&lt;span xmlns=""&gt;&lt;p&gt;Long ago, when I started this blog, I wanted to release some new clock designs. I was motivated by the &lt;a href="http://www.tokyoflash.com/en/"&gt;TokyoFlash&lt;/a&gt; approaches, and wanted to come up with some based on epicyclic movement. Why would one bother? Longer ago, I had difficulty reading an 'analog' clock. I was a child of the digital age, and preferred to the red blocky LEDs that simply spelled it out. I still find the hour and minute hand confusing sometime – squinting across the room – it's easy to confuse the two hands.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;So, in this first installment, &lt;a href="http://www.epicycle.org/resources/Epicyclock1WithoutSeconds.xaml"&gt;I show the simplest design. It's so simple that it may be deceiving how to read it.&lt;/a&gt; There is no hour hand. Instead the face of the clock moves to follow the minute hand. The minute hand is the most important anyway, right. Chances are when you look at a clock, you already know the hour, and you simply want to know the minute. In this clock (yes, I realize I need a better design – any offers?), the hour is indicated by the last number the minute hand passed. Get it? You can also download a &lt;a href="http://www.epicycle.org/resources/Epicyclock1woSeconds.gadget.zip"&gt;Vista Gadget of this clock (remove the .zip from the end when you save)&lt;/a&gt;, but it requires you to also install the following XAML extension: &lt;a href="http://stoyanoff.info/blog/code/styler/"&gt;Windows Sidebar Styler&lt;/a&gt;.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Finally, &lt;a href="http://www.epicycle.org/resources/Epicyclock1WithSeconds.xaml"&gt;I really would like a second hand to show some movement so that you know that the clock is working. So, in this modification, I've added an outer dial to show the seconds.&lt;/a&gt; The dial moves backwards and the exact second is indicated by the minute hand as well. In this way, your eyes need only go to where the minute hand is pointing to determine hour, minute, and second. Here's the &lt;a href="http://www.epicycle.org/resources/EpicyclockwithSeconds.gadget.zip"&gt;Vista Gadget for this one (again remove the .zip from the end when you save)&lt;/a&gt; (don't forget the &lt;a href="http://stoyanoff.info/blog/code/styler/"&gt;sidebar styler extension as well&lt;/a&gt;).&lt;br /&gt;&lt;/p&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='http://res1.blogblog.com/tracker/24869495-6748672730810968597?l=epicycle.org%2Findex.html'/&gt;&lt;/div&gt;</description><link>http://www.epicycle.org/2008/11/new-way-to-tell-time-have-you-seen-this.html</link><author>noreply@blogger.com (Matt Campbell)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>2</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-24869495.post-3139983092186677685</guid><pubDate>Thu, 25 Sep 2008 02:46:00 +0000</pubDate><atom:updated>2008-09-24T21:46:26.441-05:00</atom:updated><title>An Oversight in  George F. Will’s Corporate Cosmology</title><description>&lt;span xmlns=''&gt;&lt;p&gt;There are only a few magazines I read so thoroughly that I run out of articles before the replacement shows up on the newsstand, but Newsweek is one of them. The last page alternately written by Anna Quindlen and George Will is a favorite. While Ms. Quindlen is a superior writer (I'd kill for that clarity and flow in writing), I usually find George Will's perspective refreshing and enlightnening. &lt;br /&gt;&lt;/p&gt;&lt;p&gt;However, this weeks foray into the interdependence of our economy as constrained by all other world economies misses the mark for me on one key issue. The anecdote of a wooden pencil being the product of four distinct parts that are based on raw material from four regions of the world is cute and awe-inspring, but it doesn't happen the way Will and the economists he endorses say it does. He states, "goods … result from innumerable human actions but not from any human design"&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Really?! All the artifacts around us just happen out of "emergent behavior"? You are missing a very important player in this – the designers – both the engineers and the industrial. Without them, the pencil would not exist. Perhaps this isn't of interest to these pundits and economists, but we shouldn't forget that inventor spirit. It's what made this country great. Seriously, that sounds corny, but I'll go further and say it wasn't freedom of religion, or a "perfect" democracy, but the inventions that Americans bore. These inventions went on to change infrastructure, create jobs, and a quality of life beyond what is percievable by only examinig such economics. In the current crisis, we have shouldn't forget this. Plus a career inventing things would be pretty damn fulfilling.&lt;/p&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='http://res1.blogblog.com/tracker/24869495-3139983092186677685?l=epicycle.org%2Findex.html'/&gt;&lt;/div&gt;</description><link>http://www.epicycle.org/2008/09/oversight-in-george-f-wills-corporate.html</link><author>noreply@blogger.com (Matt Campbell)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-24869495.post-4457612959751598411</guid><pubDate>Tue, 29 Jul 2008 19:18:00 +0000</pubDate><atom:updated>2008-07-29T14:21:29.230-05:00</atom:updated><title>My Dream PC is no more</title><description>&lt;div&gt;&lt;span xmlns=""&gt;&lt;br /&gt;&lt;p&gt;I've been permanently attached to my trusty tablet PC over the last few months, and have grown a bit impatient with its sluggishness. It's three years old, and I was interested in obtaining something more powerful. Here are my requirements:&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;ul&gt;&lt;br /&gt;&lt;li&gt;WACOM pen compatible&lt;br /&gt;&lt;/li&gt;&lt;br /&gt;&lt;li&gt;More than 3 gigs of memory&lt;br /&gt;&lt;/li&gt;&lt;br /&gt;&lt;li&gt;DVD reader/writer&lt;br /&gt;&lt;/li&gt;&lt;br /&gt;&lt;li&gt;64-bit OS capable&lt;br /&gt;&lt;/li&gt;&lt;br /&gt;&lt;li&gt;At least 2.2 GHz&lt;br /&gt;&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Less than $1500&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;p&gt;I was happy to see it existed in Gateway's C-142XL. Gateway's tablet PCs have been underrated by review forums online. For some reason, Gateway has avoided the "tablet" tag and instead opted for "convertible"– perhaps this is a weight issue – but the result is that Gateway tablets fail to show up as competition for the Lenovos or Toshibas. At any rate after finally calling Gateway directly (1-800-GATEWAY will most likely redirect you to one of their preferred vendors), I found out the bad news. &lt;strong&gt;Gateway will no longer be making any tablet PCs.&lt;/strong&gt; It appears that my dream machine was made in limited quantities this summer but it's no more.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;There are two that come close:&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;ul&gt;&lt;br /&gt;&lt;li&gt;HP Pavilion tx1420: lacks the speed and screen size of the once C-142XL&lt;br /&gt;&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Fujitsu T4220: more expensive, slower, less memory than the once C-142XL&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;a href="http://www.epicycle.org/uploaded_images/boohoo-716847.png"&gt;&lt;img style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://www.epicycle.org/uploaded_images/boohoo-716778.png" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;p&gt;&lt;/span&gt;&lt;/p&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='http://res1.blogblog.com/tracker/24869495-4457612959751598411?l=epicycle.org%2Findex.html'/&gt;&lt;/div&gt;</description><link>http://www.epicycle.org/2008/07/my-dream-pc-is-no-more.html</link><author>noreply@blogger.com (Matt Campbell)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-24869495.post-5932556801535004221</guid><pubDate>Fri, 06 Jun 2008 03:02:00 +0000</pubDate><atom:updated>2008-06-06T23:28:31.247-05:00</atom:updated><title>Stoichiometric Machines of the Future</title><description>&lt;span xmlns=""&gt;&lt;p&gt;A few weeks ago, I finally got around to watching "The Inconvenient Truth." The next day the &lt;a href="http://www.wired.com/science/planetearth/magazine/16-06/ff_heresies_intro"&gt;Wired magazine showed up with a special on cutting carbon&lt;/a&gt;. How could we have been stupid for so long? Well, the following equation is just so damn easy on this planet:&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial;color:black;"&gt;&lt;span style="font-size:9;"&gt;_&lt;/span&gt;&lt;span style="font-size:12;"&gt;&lt;strong&gt;C&lt;sub&gt;n&lt;/sub&gt;H&lt;sub&gt;m&lt;/sub&gt;&lt;/strong&gt; + _&lt;/span&gt;&lt;span style="font-size:12;"&gt;&lt;strong&gt;O&lt;sub&gt;2&lt;/sub&gt;&lt;/strong&gt; = _&lt;/span&gt;&lt;span style="font-size:12;"&gt;&lt;strong&gt;CO&lt;sub&gt;2&lt;/sub&gt;&lt;/strong&gt; + &lt;/span&gt;&lt;span style="font-size:9;"&gt;_&lt;/span&gt;&lt;span style="font-size:12;"&gt;&lt;strong&gt;H&lt;sub&gt;2&lt;/sub&gt;O&lt;/strong&gt; + &lt;em&gt;energy.........................&lt;/em&gt;&lt;/span&gt;&lt;/span&gt;(1)&lt;span style="font-size:12;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;It's the combustion equation. We use it solely to produce the energy (Gibbs free energy) that comes out of the right hand side. You do this when you throw logs on your campfire, when you throw coal in your potbelly stove, and when you put globs of Texas Tea in your Horseless Carriage. It's even what happens in your lungs. All we wanted was the energy but when you examine the other terms you see the problem. The left side wants some hydrocarbon (with various &lt;em&gt;m&lt;/em&gt;'s and &lt;em&gt;n&lt;/em&gt;'s that produces dollars and wars in the Middle East) and the right side produces carbon dioxide – that's the gaseous carbon causing all the problems. If you want to get technical, there's a host of other chemical reactions that are also in there. Nothing we can do about the equation. It's not inherently evil. It's just that we've done it 10&lt;sup&gt;40&lt;/sup&gt; times in the last 5000 years.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Therefore, what we need to do is create other machines that perform other chemical conversions to offset the problems this one has caused - and run those machines 24-7 to set things right. One of the more popular ideas is to fuel cells to create energy instead. This is done by:&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial;color:black;"&gt;&lt;span style="font-size:9;"&gt;_&lt;/span&gt;&lt;span style="font-size:12;"&gt;&lt;strong&gt;H&lt;sub&gt;2&lt;/sub&gt;&lt;/strong&gt; + _&lt;strong&gt;O&lt;sub&gt;2&lt;/sub&gt;&lt;/strong&gt; = &lt;/span&gt;&lt;span style="font-size:9;"&gt;_&lt;/span&gt;&lt;span style="font-size:12;"&gt;&lt;strong&gt;H&lt;sub&gt;2&lt;/sub&gt;O&lt;/strong&gt; + &lt;em&gt;energy&lt;/em&gt;&lt;/span&gt;&lt;/span&gt; .........................(2)&lt;br /&gt;This is what futurists call the hydrogen economy. But where the heck are we going to get hydrogen in bulk quantities? &lt;/p&gt;&lt;p&gt;In order to do either of these energy producing equations when we want where we want, we should seek to build plants or devices that do the reverse. Unfortunately, doing the reverse will require &lt;em&gt;energy&lt;/em&gt;. So these things will have to be solar powered. Somehow, we need to do this: &lt;span style="font-size:12;"&gt;&lt;span style="font-family:Arial;color:black;"&gt;energy + _&lt;strong&gt;CO&lt;sub&gt;2&lt;/sub&gt;&lt;/strong&gt; + substrate = _&lt;strong&gt;O&lt;sub&gt;2&lt;/sub&gt;&lt;/strong&gt; + carbon filled substrate.........................&lt;/span&gt;&lt;/span&gt;(3)&lt;span style="font-family:Arial;font-size:12;color:black;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial;color:black;"&gt;It seems a couple people have had similar ideas in recent years. Perhaps the best one is Nobel Prize winner &lt;a href="http://methanol.org/"&gt;Dr. G.A. Olah and the Methanol Institute &lt;/a&gt;approach to make methanol from carbon dioxide and hydrogen. But still, where do we get the hydrogen? The most tried and true way is simple electrolysis.&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:12;"&gt;&lt;span style="font-family:Arial;color:black;"&gt;energy + &lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:9;"&gt;2&lt;span style="font-family:Arial;color:black;"&gt;*&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:12;"&gt;&lt;strong&gt;H&lt;span style="font-family:Arial;color:black;"&gt;&lt;sub&gt;2&lt;/sub&gt;O&lt;/span&gt;&lt;/strong&gt; = &lt;span style="font-family:Arial;color:black;"&gt;&lt;strong&gt;O&lt;sub&gt;2&lt;/sub&gt;&lt;/strong&gt; + &lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:9;"&gt;2&lt;span style="font-family:Arial;color:black;"&gt;*&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:12;"&gt;&lt;strong&gt;H&lt;span style="font-family:Arial;color:black;"&gt;&lt;sub&gt;2 &lt;/sub&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;.........................(4)&lt;span style="font-family:Arial;font-size:12;color:black;"&gt;&lt;strong&gt;&lt;sub&gt;&lt;br /&gt;&lt;/sub&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial;color:black;"&gt;That's just zapping water with electricity. &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial;color:black;"&gt;Anyway, my idea is to set up household machines. Machines for every rooftop in the nation (in the world), which just toil away at the latter two equations whenever the sun is shining. The hardest one is the third equation. But perhaps, we could use carbon nanotubes or the like with billions of activation centers to reach out and grab the carbon dioxide and add the carbon to itself. I don't know if it'll work. In the meantime, plant a tree. Plant life does the 3&lt;sup&gt;rd&lt;/sup&gt; equation one pretty well. &lt;span style="font-size:12;"&gt;&lt;br /&gt;&lt;/p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='http://res1.blogblog.com/tracker/24869495-5932556801535004221?l=epicycle.org%2Findex.html'/&gt;&lt;/div&gt;</description><link>http://www.epicycle.org/2008/06/stoichiometric-machines-of-future.html</link><author>noreply@blogger.com (Matt Campbell)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-24869495.post-5506394414333746180</guid><pubDate>Fri, 30 May 2008 17:51:00 +0000</pubDate><atom:updated>2008-05-30T12:56:13.398-05:00</atom:updated><title>Comparing 70’s Jazz-Fusion Supergroups with Operating Systems</title><description>&lt;span xmlns=""&gt;&lt;p&gt;Last night I saw &lt;a href="http://www.return2forever.com/index.cfm?pk=viewall&amp;amp;cd=MAE&amp;amp;pid=400145"&gt;Return to Forever&lt;/a&gt; in concert. The opening date of their first tour in 25 years. Their nervousness and the crowd's anticipation nearly stifled their astounding performance. But I must say, it was quite a thrill. Afterwards, I overheard fans fantasizing about seeing reunions of other jazz-fusion supergroups of that same era - &lt;a href="http://en.wikipedia.org/wiki/Weather_Report"&gt;Weather Report&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/The_Mahavishnu_Orchestra"&gt;Mahavishnu Orchestra&lt;/a&gt;. Thinking of that triumvirate lead me to this most dorky of all analogies. &lt;span style="color:#1f497d;"&gt;Return to Forever&lt;/span&gt; is to &lt;span style="color:#c0504d;"&gt;Microsoft&lt;/span&gt; as &lt;span style="color:#1f497d;"&gt;Mahavishnu&lt;/span&gt; is to &lt;span style="color:#c0504d;"&gt;Mac&lt;/span&gt; as &lt;span style="color:#1f497d;"&gt;Weather Report&lt;/span&gt; is to &lt;span style="color:#c0504d;"&gt;Linux&lt;/span&gt;. Let me explain.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Return to Forever is the least rebellious (some would say least cool). Their products are often overly complex and that sometimes complicates the central goal. Some product features are added to great effect others not so much (Hello Again?).&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Mahavishnu Orchestra on the other hand consistently put out lethally brilliant pieces that appealed to hip rockers. It was, however, ruled by an overcontrolling tyrant.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Finally, Weather Report started out with creations that were free. It had a huge roster of brilliant but forgettable players that didn't stick around for long. They had a slow evolution from eclectic pieces to more commercial stuff that, in the end, consistently missed opportunities to be truly innovative. And maybe Jaco is Google! Taking the group towards its cohesive peak and later breaking off to develop his own successful (and better) material.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Well that was fun, but I don't suppose we'll be hearing &lt;a href="http://www.amazon.com/gp/dmusic/media/sample.m3u/ref=dm_mu_dp_trk3_smpl?ie=UTF8&amp;amp;catalogItemType=track&amp;amp;ASIN=B0013CUYA0&amp;amp;CustomerID=AKNDS3GLMUUM&amp;amp;qid=1212167964&amp;amp;sr=8-1&amp;amp;DownloadLocation=CD"&gt;Celestial Terrestrial Commuters&lt;/a&gt; in an Itunes commercial anytime soon.&lt;/p&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='http://res1.blogblog.com/tracker/24869495-5506394414333746180?l=epicycle.org%2Findex.html'/&gt;&lt;/div&gt;</description><link>http://www.epicycle.org/2008/05/comparing-70s-jazz-fusion-supergroups.html</link><author>noreply@blogger.com (Matt Campbell)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-24869495.post-8463859302477551510</guid><pubDate>Sat, 17 May 2008 14:57:00 +0000</pubDate><atom:updated>2008-06-04T12:45:25.520-05:00</atom:updated><title>Repost: The Toughest Logic Puzzle</title><description>This is a repost from two years ago. That post had become inundated with splogger comments, so I'm reposting it. I’ve taken the liberties (or perhaps you view it as an injustice if you are the original author) to rewrite a puzzle I once heard. I can find no reference to it online, so here goes.&lt;br /&gt;&lt;u&gt;Tale of the Diseased Monks&lt;/u&gt;&lt;br /&gt;One Sunday evening after working in the fields, the secluded monks of the Kaetorsian order gathered for evening prayers. After the usual somber songs and pious prayers, the high priest said, “I have a grave announcement. It appears a horrible disease has fallen on our community this fine spring day. I know this because the disease results in a purple spot on your forehead, and I can see that some of you have this. From what I know of this most evil disease - you will remain unharmed for 14 days. After which, the disease will spread to others, and you will experience a most painful passing that may last months. If we are not careful, this disease will completely destroy our peaceful monastery. Therefore, I ask that those of you who have this spot to please remove yourself from our community &lt;span style="font-style: italic;"&gt;immediately&lt;/span&gt;. I pray (for my sake!) that this matter will be resolved before these two weeks are over. Despite the fact that all of you have taken a vow of silence, and a vow of humility, and thus will not be able to inform one another of the forehead spot, and even though we lack mirrors and the lake is choppy and you are unable to see for yourself whether you have this spot, you are all trained highly in the ways of logic and will be able to deduce on your own whether or not you have become infected. In this way, we will carry on as we always have: working solitarily all morning and congregating here every evening to share in this holy life. Some of you would prefer that I simply point out those of you who are diseased and while I have not taken the vow of silence that you have taken, my vow of humility prevents me from calling attention to your dysfunctions. Good night”&lt;br /&gt;The next few days passed as they always have. The monks that had been infected seemed as good natured as the others, and no one treated one another any differently. However, after more than a week, as the two week deadline approached, an air of nervousness crept in. The second Saturday after the high priest’s announcement was particularly tense. The next day marked the two week deadline before the disease was to spread again, and the diseased monks were still working and praying along side the healthy ones. After the congregation disbanded from the Saturday evening prayers, the monks returned to their private quarters. On Sunday, two weeks after the high priest announcement, all of the diseased monks were gone. Through their highly tuned logic skills, they were able to determine that they had been affected and sacrificed themselves for the good of the monastery.&lt;br /&gt;&lt;br /&gt;How many monks were infected (the actual number, please)? And how did they determine it?&lt;br /&gt;&lt;br /&gt;My only hint is the following. What would you notice if you were the only one infected?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='http://res1.blogblog.com/tracker/24869495-8463859302477551510?l=epicycle.org%2Findex.html'/&gt;&lt;/div&gt;</description><link>http://www.epicycle.org/2008/05/repost-toughest-logic-puzzle.html</link><author>noreply@blogger.com (Matt Campbell)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>9</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-24869495.post-4322305807782329642</guid><pubDate>Sun, 11 May 2008 04:28:00 +0000</pubDate><atom:updated>2008-06-09T16:00:44.852-05:00</atom:updated><title>The Newest, Most Unique Domino Game</title><description>&lt;span xmlns=""&gt;&lt;p&gt;Dominid is a result of buying a set of dominoes and realizing how boring and skill-less domino games were. So, here is the first ever published instructions for the best new domino game of the 21&lt;sup&gt;st&lt;/sup&gt; century.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="text-decoration: underline;"&gt;Dominid&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Required: 28 regular dominoes (0 to 6) and 2 people&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Objective: To have the lowest score after all dominoes have been played.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;&lt;table style="border-collapse: collapse;" border="0" width="800"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="padding-right: 7px; padding-left: 7px;" width="600"&gt;&lt;p&gt;Like most domino games, the two players draw and add dominoes to a single structure of dominoes that takes form in the middle of the playing area. But as you can see from the figures, this shape can be built "up" as well as "out." It is for this reason that standard dominoes that are exactly twice as long as they are wide are necessary in order to stack correctly. Also, the big difference in Dominid is that players place dominoes side-by-side as opposed to end-to-end. In placing a domino, the only constraint is that it borders two numbers (see Fig. 1 and &lt;span xmlns=""&gt;Fig. 5&lt;/span&gt;) – it doesn't have to be the &lt;strong&gt;same&lt;/strong&gt; numbers. The issue is that one's score is determined (in part) by the &lt;em&gt;distance &lt;/em&gt;between the placed domino and the one it borders. By distance, I am referring to the total difference in the numbers. So, for example, the last domino placed by a player in Figure 1 is the top one (2 6). Since this is adjacent to (2 5), then user score goes up one point (1 pt. = 2 – 2 + 6 – 5). And yes, this is always positive – that's why we call it a &lt;em&gt;distance&lt;/em&gt;.&lt;br /&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;img src="http://www.epicycle.org/uploaded_images/IMG_1149.jpg" /&gt;&lt;span style="font-size:9;"&gt;&lt;strong&gt;&lt;br /&gt;Figure 1: Unlike other domino games, the numbers don't have to match, but your scorce will depend on how different your "placed" domino is from its neighbors.&lt;/strong&gt;&lt;/span&gt; &lt;p&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td style="padding-right: 7px; padding-left: 7px;"&gt;&lt;p&gt;Next up. Building upwards. The next player drew the doublet (5 5). She wants to place it next to the 5 &amp;amp; 4 to minimize how much her score goes up. She can actually place this right on top of the 5 &amp;amp; 4 as is shown in Figure 2. Here it gets a tad more complicated. Determining the distance to 5 &amp;amp; 4 is only one option, since it is also next to 2 &amp;amp; 1 and (6 4). So, she could choose to make her distance 7 or 2 respectively. But, of course, since she wants to minimize her score it is compared to the 5 &amp;amp; 4 below.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;In this way, more options are available when building up than building to the side. But there is one constraint: a domino cannot be placed directly over another. For example, this (5 5) domino could not be placed on top of the (6 4) in the first and second figures. You can only build up by straddling two other dominos that are at the same height.&lt;br /&gt;&lt;/p&gt;&lt;/td&gt;&lt;td style="padding-right: 7px; padding-left: 7px;"&gt;&lt;img src="http://www.epicycle.org/uploaded_images/IMG_1150.jpg" /&gt;&lt;span style="font-size:9;"&gt;&lt;strong&gt;&lt;br /&gt;Figure 2: Building on Figure 1, a 5-doublet is placed on top of the (5 4).&lt;/strong&gt;&lt;/span&gt; &lt;p&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td style="padding-right: 7px; padding-left: 7px;"&gt;&lt;p&gt;That's the easy part. Now here comes the real strategic element. One player is assigned the odd numbers (1, 3, 5) and the other is assigned the even numbers (2, 4, 6). At the end of the game, the &lt;em&gt;evens&lt;/em&gt; player can subtract off from their score any contiguous cluster of same even numbers, so long as that cluster is &lt;strong&gt;greater than 3&lt;/strong&gt;. An example? Good idea. In Figure 3, all dominoes have been played. The &lt;em&gt;evens&lt;/em&gt;-player current has 17 but since there is a cluster of three 4's and three 6's, the end score is 17 – 3 – 3 = 11. The odd player ends with a 15, and he also has two clusters of three: the row of 5's and the 1's to the right. His score is 9. Hence, "odd" wins since 9 is lower than 11.&lt;br /&gt;A cluster of three pieces is worth three points, a cluster of four is worth four, five is worth five, etc. A cluster of two (or one) is not worth any points.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Okay, that the gist of it. Let me start over with a more detailed description.&lt;/p&gt;&lt;/td&gt;&lt;td style="padding-right: 7px; padding-left: 7px;"&gt;&lt;img src="http://www.epicycle.org/uploaded_images/IMG_1146.jpg" /&gt;&lt;br /&gt;&lt;span style="font-size:9;"&gt;&lt;strong&gt;Figure 3: A final configuration shows that "even" has 2 contiguous clusters of three numbers (4 and 6), and "odd" has two clusters (1 and 5).&lt;/strong&gt;&lt;/span&gt; &lt;p&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr style="height: 132px;"&gt;&lt;td style="padding-right: 7px; padding-left: 7px;" rowspan="2"&gt;&lt;p&gt;&lt;span style="text-decoration: underline;"&gt;Start:&lt;/span&gt; All pieces are placed face down on the table and shuffled (moved about randomly). Both players simultaneously draw a piece from the pile and place it face up (as in Figure 4). Add the total of each piece. The player with the higher value goes first. If the two tiles have the same total (e.g. (4 0) and (1 3)) than the player with the highest single value wins (4 0). The player with the losing domino must arrange the two side by side in the center of the table while the winning player draws three dominoes to start their hand. Then, the losing player draws their 3 dominoes. The winning player plays his first domino and then declares whether he want &lt;em&gt;odds&lt;/em&gt; or &lt;em&gt;evens&lt;/em&gt;. Note, this doesn't change what you dominoes you play. Even though, you declare &lt;em&gt;evens&lt;/em&gt; you will likely be forced to play many &lt;em&gt;odds&lt;/em&gt;, since drawing new dominoes is a random affair. However, since your score in the end will depend on the clusters of the numbers you declared in the beginning, you will find yourself playing different strategies with these pieces.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;After each placement of a domino, draw a new one so that you always have 3 dominoes in your hand. It's best to keep them a secret from the other player, otherwise they can use this knowledge against you. Players take turns until all dominoes are played. In the last few rounds, the draw pile will be empty so your hand will dwindle from 3 to 2 to 1 final piece.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;There will be countless places to play a piece at any given turn. The only limitation is that your pieces must border two other pieces and cannot completely cover another piece. Figure 5 illustrates these two forbidden cases. With each turn, players should announce their new score. You can think of the scoring like golf. You want to have the lowest score, so each move will cost you some "strokes" depending on how different your placed piece is from those around it. If your piece stacks on top of others, remember - you can take whatever &lt;strong&gt;pair&lt;/strong&gt; of neighbors leads to the lowest score (as in the example of Figures 1 and 2). But it must be a neighboring pair - not one number to the left for the top digit and one to the right for the bottom digit.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;Okay, so that's it for basic game play. In terms of strategy, that's a whole other matter. You want to try to connect your numbers in clusters while you play so that at the end, you can take off a big chunk of points. You can also strive to cover your opponent's numbers to break up his clusters. Since you can't control what dominoes end up in your hand, you will often be playing &lt;em&gt;odds&lt;/em&gt; even though you're trying to build &lt;em&gt;even&lt;/em&gt; clusters. You will also learn that doublets take on a particular advantage in this game. If possible, hold onto those until the end.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;This is the first attempt to write up these instructions, so feel free to post your questions.&lt;/p&gt;&lt;/td&gt;&lt;td style="padding-right: 7px; padding-left: 7px;"&gt;&lt;img src="http://www.epicycle.org/uploaded_images/IMG_1147.jpg" /&gt;&lt;span style="font-size:9;"&gt;&lt;strong&gt;&lt;br /&gt;Figure 4: First two pieces of a new game are simultaneously drawn by the two players.&lt;br /&gt;&lt;/strong&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr style="height: 285px;"&gt;&lt;td style="padding-right: 7px; padding-left: 7px;"&gt;&lt;p&gt;&lt;img src="http://www.epicycle.org/uploaded_images/badmove1.jpg" /&gt;&lt;span style="font-size:9;"&gt;&lt;strong&gt;(a)&lt;br /&gt;&lt;img src="http://www.epicycle.org/uploaded_images/badmove2.jpg" /&gt;(b)&lt;br /&gt;Figure 5: The only types of moves that are not allowed are (a) placing a piece completely over another, or (b) not being along side two other numbers.&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/div&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='http://res1.blogblog.com/tracker/24869495-4322305807782329642?l=epicycle.org%2Findex.html'/&gt;&lt;/div&gt;</description><link>http://www.epicycle.org/2008/05/newest-most-unique-domino-game_2452.html</link><author>noreply@blogger.com (Matt Campbell)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-24869495.post-6093139110687854565</guid><pubDate>Mon, 28 Apr 2008 02:35:00 +0000</pubDate><atom:updated>2008-04-27T22:09:34.913-05:00</atom:updated><title>Fifteen Years Ago in a Galaxy Far Far Away</title><description>&lt;div&gt;&lt;span xmlns=""&gt;&lt;p&gt;I've finally decided to restart my blog after one and a half years with a bit of nostalgia from &lt;strong&gt;exactly*&lt;/strong&gt; one and a half decades ago. But I don't want to dwell on old friends and inside jokes. Instead, I want to tell you, oh faceless reader, about a neat game we invented.&lt;br /&gt;That year, I was the president of one of the nerdiest organizations at one of the nerdiest universities in the country that focused its springtime energies on one of the nerdiest movies ever made.&lt;br /&gt;&lt;a href="http://www.epicycle.org/uploaded_images/starWarsBoothFront-763055.jpg"&gt;&lt;img alt="" src="http://www.epicycle.org/uploaded_images/starWarsBoothFront-763046.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Spring is celebrated with a campus-wide festival where various groups make "booths" – essentially elaborate carnival games. We had a paltry budget in comparison to many fraternities, etc. and were ridiculed at first by our tiny matte-black one car garage. Fortunately, the org's VP was a great artist and went through a box or two of pastels on an amazing mural (replete with S&amp;amp;M Jabba-slave Leia, of course.)&lt;br /&gt;&lt;a href="http://www.epicycle.org/uploaded_images/starWarsBoothSide-763097.jpg"&gt;&lt;img alt="" src="http://www.epicycle.org/uploaded_images/starWarsBoothSide-763079.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Alone that might have been enough, but our "game" involved a &lt;em&gt;two-part toss&lt;/em&gt;. Most carni-games, as you can imagine, are single toss events: knock over, shoot down, toss ring, etc. Ours was based on first throwing the grappling hook – a magnet at a metal target. Attached with a generous four-five feet of twine were some well-worn action figures from our childhood. Based on the position of your grappling hook – which if you were careful you could slide about on the metal panel (careful not to pull too hard or it'd come off) – you then swung your figures in hopes of getting them through a hole.&lt;br /&gt;1. for A New Hope (the 1&lt;sup&gt;st&lt;/sup&gt; one): this mimicked the escape of Luke and Leia from the stormtroopers.&lt;br /&gt;2. for Empire: this mimicked Luke's takedown of an AT-AT.&lt;br /&gt;3. and for Jedi: a fictitious furry romp of Chewy and an ewok (yes, I know – bit of a stretch). &lt;a href="http://www.epicycle.org/uploaded_images/starWarsBoothGame-796590.jpg"&gt;&lt;img alt="" src="http://www.epicycle.org/uploaded_images/starWarsBoothGame-796566.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Each of these increased in complexity. The final one required swinging out around a tree. It was all pretty rickety but oh-so clever. Throwing the magnet grappling hook was easy and inconsequential. But when it came to trusting the hook's position and letting the action figures swing away, player's clutched the pieces with apprehension pondering (often fruitless) strategies. And, when Luke smacked the pegboard legs of the AT-AT, you couldn't help but guffaw. You should make this! &lt;/p&gt;&lt;p&gt;* Well, I started this two weeks ago, so by the post date, this is no longer exactly.&lt;/p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='http://res1.blogblog.com/tracker/24869495-6093139110687854565?l=epicycle.org%2Findex.html'/&gt;&lt;/div&gt;</description><link>http://www.epicycle.org/2008/04/fifteen-years-ago-in-galaxy-far-far.html</link><author>noreply@blogger.com (Matt Campbell)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-24869495.post-116010281656122650</guid><pubDate>Fri, 06 Oct 2006 02:46:00 +0000</pubDate><atom:updated>2006-10-05T22:17:05.530-05:00</atom:updated><title>Merging Energies</title><description>&lt;span xmlns=""&gt;&lt;p&gt;I've been thinking a lot lately about hybridding. A hybrid, in the modem context, is something that will combine multiple energy sources to perform a single function. Two things about this are difficult. First, the device must be fairly intelligent to manage the 2 sources. Simply, plug it in and close the switch will no longer suffice. To totally geek-out, this requires MI MO (multiple input, multiple output) nonlinear controls. But on a more practical level it requires things (components) that can actually merge energy. Is that hard? For hydraulics, pneumatics, and electricity it's a mere T-junction, but how to do it more mechanically? Well, turns out the answer is in the blog title. That clever planetary gear train, or the &lt;em&gt;epicyclic &lt;/em&gt;gear train is the best way to do this. I'm wondering how many patents Toyota and others have filed on appropriating this old (albeit wonderful) technology.&lt;br /&gt; &lt;/p&gt;&lt;p&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://www.cleangreencar.co.nz/p/vibrantplanet.com/cleangreencar/1119495501_36164.GIF" border="0" /&gt;&lt;/p&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='http://res1.blogblog.com/tracker/24869495-116010281656122650?l=epicycle.org%2Findex.html'/&gt;&lt;/div&gt;</description><link>http://www.epicycle.org/2006/10/merging-energies.html</link><author>noreply@blogger.com (Matt Campbell)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-24869495.post-115832984494625387</guid><pubDate>Fri, 15 Sep 2006 14:11:00 +0000</pubDate><atom:updated>2006-09-15T09:17:25.206-05:00</atom:updated><title>Timing is a Thrill</title><description>&lt;span xmlns=""&gt;&lt;p&gt;There is an intense immediacy in life when things happen quickly, unexpectedly-something that I hope I can always experience. And what exactly is spawning this Hallmark-grade drivel? Three things:&lt;br /&gt;&lt;/p&gt;&lt;ol&gt;&lt;li&gt;&lt;div&gt;I had a jam with my band the other day that I’ve been listening to a lot on a recent trip back east. &lt;a href="http://www.concentricmusic.com/reh/sep0306_0001.mp3"&gt;Here it is in all its nakedness&lt;/a&gt;. Often when we get together we just launch into a jam like this. Usually it takes a while to hit a stride, but in this we really fell into some energetic rhythms quickly. What a thrill!&lt;br /&gt;&lt;/div&gt;&lt;/li&gt;&lt;li&gt;&lt;div&gt;I just made a connecting flight through Cleveland just now in which I felt it necessary to sprint between gates. I was glad to find that my flight home hadn’t left without me. Nor did it leave without the 10 other people who leisurely boarded on after me. Ah well, timing not well spent perhaps? I quietly eliminated my private shame by relishing in the rare situation in which one is allowed to run wildly in a public place-where one is pitied and cheered on as opposed to scorned. What a thrill too!&lt;br /&gt;&lt;/div&gt;&lt;/li&gt;&lt;li&gt;&lt;div&gt;I think &lt;a href="http://www.concentricmusic.com/"&gt;Concentric&lt;/a&gt; finally has a gig again –after more than a year. We we’ve been ready for some time but I’ve been lazy about booking one. It has happened unexpectedly and with no effort on my part. Another thrilling occasion!&lt;/div&gt;&lt;/li&gt;&lt;/ol&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='http://res1.blogblog.com/tracker/24869495-115832984494625387?l=epicycle.org%2Findex.html'/&gt;&lt;/div&gt;</description><link>http://www.epicycle.org/2006/09/timing-is-thrill.html</link><author>noreply@blogger.com (Matt Campbell)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-24869495.post-115643954090832894</guid><pubDate>Thu, 24 Aug 2006 17:07:00 +0000</pubDate><atom:updated>2006-09-15T09:21:09.646-05:00</atom:updated><title>5ive Things I know to be true, but have a hard time convincing others</title><description>&lt;span xmlns=""&gt;&lt;p&gt;I don’t read many blogs and so I really don’t have much to inspire me on that end. But, one of my favorite is &lt;a href="http://www.5ives.com/"&gt;5ives &lt;/a&gt;a humor blog by Merlin Mann who is, dare I say, a fellow Web.2.0 renaissance man. Whatever. I found myself having a number of conversations over the last few days that lead me to compile this (rather unfunny) top five list of my own. Here goes: 5ive things I know to be true, but have a hard time convincing others.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;1. &lt;a href="http://www.c-sharpcorner.com/"&gt;C#&lt;/a&gt; is the best programming language.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;2. Lefties should play right-handed guitar, and righties, left-handed guitar. Why? because the hard part is fretting the notes not “starting” the note. Keep it strung upside-down too – it looks cool and free you from all the hackneyed riff patterns&lt;br /&gt;&lt;/p&gt;&lt;p&gt;3. When moving to a new home, people tend to take a long time to unbox themselves and feel guilty about it. The best approach is to open all the cardboard boxes and &lt;u&gt;dump out the contents on the floor&lt;/u&gt;. Remove the cardboard! It is a bureaucratic hurdle to your need to get settled.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;4. Phil Collins established himself as one of the best drummers of all time with &lt;a href="http://allmusic.com/cg/amg.dll?p=amg&amp;amp;token=&amp;amp;sql=10:b7uvad7kv8w5"&gt;Moroccan Roll&lt;/a&gt;.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;5. We should teach &lt;a href="http://www.dozenal.org/index.php?u=31"&gt;base-12 (dozenal&lt;/a&gt; as opposed to decimal) to grade schoolers – it is superior to base-10 in every way. &lt;/p&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='http://res1.blogblog.com/tracker/24869495-115643954090832894?l=epicycle.org%2Findex.html'/&gt;&lt;/div&gt;</description><link>http://www.epicycle.org/2006/08/5ive-things-i-know-to-be-true-but-have.html</link><author>noreply@blogger.com (Matt Campbell)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>2</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-24869495.post-115630108982013168</guid><pubDate>Wed, 23 Aug 2006 02:39:00 +0000</pubDate><atom:updated>2006-08-25T15:36:51.660-05:00</atom:updated><title>iTunes Purchase</title><description>&lt;span xmlns=""&gt;&lt;p&gt;I uncreatively use Microsoft and Yahoo! for nearly everything I do. It’s not that I don’t see the superiority of Google or Macintosh it just I prefer to go with what's popular and easy for these things. I see now that when it comes to music, I’ve lost out. I totally dig the new WiMP (&lt;a href="http://www.microsoft.com/windows/windowsmedia/player/download/download.aspx"&gt;version 11 beta&lt;/a&gt;), and have bought a bit of music from &lt;a href="http://music.msn.com/"&gt;MSN&lt;/a&gt; and &lt;a href="http://musicmatch.com/"&gt;MusicMatch&lt;/a&gt;. I even helped &lt;a href="http://www.austinonlinemusic.com/index.asp"&gt;start a business&lt;/a&gt; that sells local wma files as opposed to the aac and m4p files that Macs use, but I eventually had to install &lt;a href="http://www.apple.com/itunes/"&gt;iTunes&lt;/a&gt; and use their store to make the following purchases. So sad to see that some labels or musicians only want to sell on iTunes and not these stores or the local online route. Ah well. Since I wasn’t able to bring myself to completely switch to iTunes, I immediately burned my purchases to music-CD in order to re-rip them to &lt;a href="http://www.mp3prozone.com/"&gt;mp3PRO&lt;/a&gt; (my preferred unlocked format). I saw the CDs in a traditional CD store for some $18 or so, but decided I rather forego the fancy artwork for the downloads (which cost less than $10). So here’s what I bought.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;“People People Music Music” by Groove Collective : The sixth full CD by perhaps my favorite band of the last 10 years – ever since their release of “&lt;a href="http://allmusic.com/cg/amg.dll?p=amg&amp;sql=10:3cftxqrhldte"&gt;We the People&lt;/a&gt;”. The music produced by the band (which despite their name is relatively cohesive over the 6 albums –&lt;a href="http://www.epicycle.org/uploaded_images/966-771146.jpg"&gt;&lt;img style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="http://www.epicycle.org/uploaded_images/966-770462.jpg" border="0" /&gt;&lt;/a&gt; very few member changes for a group of studio-grade jazzers of NYC) continues to fly under the radar of both critic and popular acclaim. That’s too bad. ‘Tis especially a shame that jazz-fans and jazz-critics are not able to appreciate the music, but maybe now that they are on Savoy, things will change. Granted the music is fun, but it also has its complexities. This album shows the band engaging in melodic and harmonic themes extending well beyond 8 bars, and solos that are truly stirring. The album lacks some of the rhythmic complexities we heard on &lt;a href="http://allmusic.com/cg/amg.dll?p=amg&amp;sql=10:n1jweae34x87"&gt;Dance of the Drunken Master&lt;/a&gt;, but all in all a rich set of new jazz material. By the way, I am completely comfortable calling this jazz even though purists will be more apt to call it funk or sugar-free jazz.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.tiedandtickledtrio.com/"&gt;“Observing Systems” by Tied and Tickled Trio&lt;/a&gt; : The second album I bought from iTunes was one I’ve been pining for for years now – but well worth the wait. This is a German band that makes a darker shade of acid-jazz than Groove Collective. What’s gone is the danceable jam-band tendencies, but what replaces it is the brooding glitchy trip-hop underpinnings that reek of euro-trash sophistication. Here is finally a group which I can say is closest to what I try to do in my &lt;a href="http://concentricmusic.com/"&gt;music&lt;/a&gt;. Of course, what we struggle to do with four people, they manage to pull off with 3?! My guess is that &lt;em&gt;trio&lt;/em&gt; doesn’t translate to a three-person band in this case. At any rate, this is a hard album to find in the US – but represents (along with the Groove Collective CD) some truly innovative jazz IMHO.&lt;a href="http://www.epicycle.org/uploaded_images/observing-systems.gif"&gt;&lt;img style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="http://www.epicycle.org/uploaded_images/observing-systems.gif" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/p&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='http://res1.blogblog.com/tracker/24869495-115630108982013168?l=epicycle.org%2Findex.html'/&gt;&lt;/div&gt;</description><link>http://www.epicycle.org/2006/08/itunes-purchase.html</link><author>noreply@blogger.com (Matt Campbell)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-24869495.post-115452853582751551</guid><pubDate>Wed, 02 Aug 2006 14:17:00 +0000</pubDate><atom:updated>2006-08-02T09:22:16.976-05:00</atom:updated><title>Puzzle: Tale of the Eccentric Vintner</title><description>&lt;span xmlns=""&gt;&lt;p&gt;The following is my adaptation of a puzzle offered by an old friend. The original is a little too bawdy so I’ve recast it…&lt;br /&gt;&lt;/p&gt;&lt;p&gt;This one eccentric winemaker believes the secret to great drink is to have the grapes squashed by the feet of dancing maidens. He has arranged for one on Saturday and another for Sunday. Given modern health regulations the dancers are required to wear booties, but the vintner is unwilling to spend much money on such disposable footwear. Given that each dancer will be required to squash both chardonnay and cabernet grapes which cannot contaminate each other, and that the dancers are unwilling to wear booties worn by one another – What’s the least number of pairs of booties that the vintner needs to buy? And what procedure is necessary to ensure that the dancers’ feet won’t have to share booties and that the two kinds of grapes do not contact each other. &lt;br /&gt;&lt;/p&gt;&lt;p&gt;Hint: 1) it’s fewer than you think, 2) no it’s not 3 pairs, and 3) one can wear booties over other booties. &lt;/p&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='http://res1.blogblog.com/tracker/24869495-115452853582751551?l=epicycle.org%2Findex.html'/&gt;&lt;/div&gt;</description><link>http://www.epicycle.org/2006/08/puzzle-tale-of-eccentric-vintner.html</link><author>noreply@blogger.com (Matt Campbell)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>2</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-24869495.post-115438290008739217</guid><pubDate>Mon, 31 Jul 2006 21:50:00 +0000</pubDate><atom:updated>2006-08-01T09:02:53.806-05:00</atom:updated><title>my big software accomplishment</title><description>&lt;a href="http://www.me.utexas.edu/~adl/graphsynth/"&gt;&lt;img style="FLOAT: right; MARGIN: 0px 0px 10px 10px; WIDTH: 320px; CURSOR: hand" alt="" src="http://www.me.utexas.edu/~adl/graphsynth/images/index_image463.png" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span xmlns=""&gt;&lt;p&gt;I set myself – what appeared to be – a very generous deadline about 5 months ago to finish a piece of software I was writing in time to show at a conference. The conference was just last week and so the weeks leading up to it were busy with final touches to the code and its complimentary website.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;The website is &lt;a href="http://www.me.utexas.edu/~adl/graphsynth/"&gt;http://www.me.utexas.edu/~adl/graphsynth/&lt;/a&gt;. The software that one can download from that site is entitled GraphSynth and its snapshot is shown here. I believe that the software is quite revolutionary but it will be most inscrutable to many of you. In a previous post, I talked about my interest in &lt;a href="http://www.epicycle.org/2006/04/graph-overused-word.html"&gt;mathematical graphs&lt;/a&gt; to not only simplify complex things in life but also to design or create new complex things. GraphSynth is designed to do just that. It implements various graph building functions to allow one to make a set of rules to define a creative domain, be it, music, art, engineering design, or architecture.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;At any rate, the software is available publicly to anyone interested. There’s quite a bit of theory behind it, and making rules takes time. I have many other things going on in life, and this was quite an enjoyable distraction – back to making music and trying to snag more research money.&lt;br /&gt;&lt;/p&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='http://res1.blogblog.com/tracker/24869495-115438290008739217?l=epicycle.org%2Findex.html'/&gt;&lt;/div&gt;</description><link>http://www.epicycle.org/2006/07/my-big-software-accomplishment.html</link><author>noreply@blogger.com (Matt Campbell)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-24869495.post-115325837058385688</guid><pubDate>Tue, 18 Jul 2006 21:28:00 +0000</pubDate><atom:updated>2006-07-18T16:36:10.466-05:00</atom:updated><title>Gratuitous Use of Packaging</title><description>&lt;a href="http://www.epicycle.org/uploaded_images/nordstromspackagingfiasco-760187.jpg"&gt;&lt;img style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="http://www.epicycle.org/uploaded_images/nordstromspackagingfiasco-738554.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span xmlns=""&gt;&lt;p&gt;I know I haven’t written an entry in a while, and this short one really doesn’t satisfy, but here goes.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;This is a picture of 3 packages that arrived at our house last week. Each contained exactly one small item (the light green packages). All are from the same company and yet each uses a different packaging material.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Why weren’t they shipped in the same package?&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Why were such huge boxes used? All three could have been shipped in the same padded envelope. Technically, we got a good deal on the shipping and handling and the company lost out. But in the end, we all lose. That sounds cheesy, I know, but the point is being environmentally minded might actually be inline with aspects of technological advances and economic improvement in as many cases as it challenges these ideas.&lt;/p&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='http://res1.blogblog.com/tracker/24869495-115325837058385688?l=epicycle.org%2Findex.html'/&gt;&lt;/div&gt;</description><link>http://www.epicycle.org/2006/07/gratuitous-use-of-packaging.html</link><author>noreply@blogger.com (Matt Campbell)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-24869495.post-115168851360955818</guid><pubDate>Fri, 30 Jun 2006 17:24:00 +0000</pubDate><atom:updated>2006-06-30T13:36:56.066-05:00</atom:updated><title>A Definitive and Graphical Guide to Human Energy/Power</title><description>&lt;span xmlns=""&gt;&lt;br /&gt;&lt;a href="http://www.epicycle.org/resources/HEmaxLimits.png"&gt;&lt;img style="FLOAT: right; MARGIN: 0px 0px 10px 10px; WIDTH: 320px; CURSOR: hand" alt="" src="http://www.epicycle.org/resources/HEmaxLimits.png" border="0" /&gt;&lt;/a&gt;I’ve been talking on and off about how we don’t use our own human energy anymore – everything is electric or hydrocarbon powered. In the spirit of &lt;em&gt;hybridding&lt;/em&gt;, it’d be nice to harness human power where appropriate. There are better studies of this topic than what I’m about to write, but this one is compact and pretty!(?) When I bicycle (bicycles are a great way to get our energy out – see my prev. blogs: &lt;a href="http://www.epicycle.org/2006/06/air-power.html"&gt;1&lt;/a&gt;, &lt;a href="http://www.epicycle.org/2006/05/bicycle-evolution.html"&gt;2&lt;/a&gt;, &lt;a href="http://www.epicycle.org/2006/04/finding-right-energy.html"&gt;3&lt;/a&gt;). I can push the pedals with about 200 pounds of force (~900 N), I can bike continuously for 30 min. (1800 sec), and I can move my feet about 10 rev per second (10 m/s). If I plot these limits in a figure (&lt;a href="http://www.epicycle.org/resources/HEmaxLimits.png"&gt;Figure 1&lt;/a&gt;). I can multiply the three values together to get an energy output. I can provide 4.5 kWH! my house eats 15 kWH a day – I could reduce my electric bill by a third.&lt;br /&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;Not quite. It’d be impossible to do all three at once. For one reason, that’s almost 4000 (nutritional) calories. I only take in half that in a whole day. In any half hour exercise session, one would like expend up to 500 calories. That scoops out a major portion of our graph (see &lt;a href="http://www.epicycle.org/resources/HEenergyConserved.png"&gt;Figure 2&lt;img style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 320px; CURSOR: hand" alt="" src="http://www.epicycle.org/resources/HEenergyConserved.png" border="0" /&gt;&lt;/a&gt;).&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Finally, just like an electric motor’s Torque-Speed curve, I wouldn’t be able to provide the max force at the max speed. Let’s assume a linear relationship between max force and max speed. As you see in &lt;a href="http://www.epicycle.org/resources/HEwithDxPowerAndMomentumLim.png"&gt;Figure 3&lt;img style="FLOAT: right; MARGIN: 0px 10px 10px 0px; WIDTH: 320px; CURSOR: hand" alt="" src="http://www.epicycle.org/resources/HEwithDxPowerAndMomentumLim.png" border="0" /&gt;&lt;/a&gt;, this removes a triangle off of the back wall. That backwall (force x speed) is actually power in watts – more on this in a moment. Furthermore, the floor of the plot is distance (speed x time). You have to &lt;em&gt;pace &lt;/em&gt;yourself, right? So, I wouldn’t be able to sprint for the full 30 minutes. Let’s carve out unreasonable distances as well. Lastly, the left plane of the figure is momentum (force x time). This is the least physically intuitive of the six, but we can guess that one would be able to provide the max force for the full 30 min. So, we carve out some of that too. The result is a an plot that shows what one can provide – roughly a maximum at that 500 calories, or ½ a kWH – and rest assured, you’ll be pooped after that.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Many tasks though have a power requirement. Power is not conserved, though. And you can store energy slowly (low power input) and expend quickly (high power, but over short time). If we look at the power vs. time curve we can see what one could provide with the view provide in Figure 3. This is shown in the final figure (&lt;a href="http://www.epicycle.org/resources/HEpowerVsTime.png"&gt;Figure 4&lt;/a&gt;) and indicates that my assessment is a little on the high side. But it’s something like 1 kW for 15 minutes that we grown adults are good for.&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://www.epicycle.org/resources/HEpowerVsTime.png" border="0" /&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;That’s not too bad is it? One can probably do quite a bit with that. &lt;/p&gt;&lt;p&gt;&lt;span style="font-size:85%;"&gt;(P.S. all these graphs were made in the new &lt;/span&gt;&lt;a href="http://www.microsoft.com/office/preview/beta/overview.mspx"&gt;&lt;span style="font-size:85%;"&gt;Microsoft excel 2007 beta version&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt;)&lt;/span&gt;&lt;/p&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='http://res1.blogblog.com/tracker/24869495-115168851360955818?l=epicycle.org%2Findex.html'/&gt;&lt;/div&gt;</description><link>http://www.epicycle.org/2006/06/definitive-and-graphical-guide-to.html</link><author>noreply@blogger.com (Matt Campbell)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>3</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-24869495.post-115118904277372338</guid><pubDate>Sat, 24 Jun 2006 22:25:00 +0000</pubDate><atom:updated>2006-06-25T16:47:36.736-05:00</atom:updated><title>Fantastic Island Game</title><description>&lt;a href="http://www.epicycle.org/uploaded_images/fantasticIslandGame.jpg"&gt;&lt;img style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="http://www.epicycle.org/uploaded_images/fantasticIslandGame.jpg" border="0" /&gt;&lt;/a&gt; Here's another thing, I couldn't find anything about online. It's a little puzzle called the Fantastic Island Game - obviously some mangled translation from Chinese, but it's no simple or cheap puzzle. The peices have a nice feel and a lot of thought has been put into its design.&lt;br /&gt;As you can see from the pics, you get 7 pieces (ala Tetris) that can be assembled into, get this, 124 different simplex pyramids (like the one I solved at the bottom). The mind's activity during this 'puzzling' is quite refreshing to me. I know a little bit about how puzzles can be solved computationally, so sometimes I get bored with such things because I know the best way to solve some puzzles is to follow a rote set of actions. But, in general, we need to keep pushing ourselves to solve such puzzles if we wanna keep our wits about us (what I mean is, as we get older, we need to exercise that ol' wetware).&lt;br /&gt;Part of the freshness offered by this puzzle, is the 3-nature that the pieces congeal in. From my previous posts, one can see my fascination with ternary systems, and this is a great example. As you build the pyramid, pieces aren't to the left/right of or above/below one another (as in the binary way of things we usually consider) but the interactions are harder to define.&lt;br /&gt;&lt;br /&gt;Anyway, a lot of fun and getting good at this is good for ya - my humble opinion.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='http://res1.blogblog.com/tracker/24869495-115118904277372338?l=epicycle.org%2Findex.html'/&gt;&lt;/div&gt;</description><link>http://www.epicycle.org/2006/06/fantastic-island-game.html</link><author>noreply@blogger.com (Matt Campbell)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>5</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-24869495.post-115075475500283906</guid><pubDate>Mon, 19 Jun 2006 22:05:00 +0000</pubDate><atom:updated>2006-06-19T17:10:17.396-05:00</atom:updated><title>a random walk</title><description>In some of the computational research I do, one often talks about taking a “random walk through the space.” This is to get a feel of how messy a design problem is, or how much things changed by making the same size small changes.To me (and probably no one else), there’s an interesting tie-in with music. I’ve been taking bass lessons again and working with a teacher on walking bass lines. In jazz the bass players have adopted this walking thing – taking small steps to transition between chords in a song. It takes some talent to choose notes that are not completely obvious and yet not completely random. One can’t be too interesting otherwise it’ll distract from the melodic, and not too boring otherwise the whole tune will suffer. &lt;/p&gt;&lt;p&gt;Looking at design and the decisions we make in design, I can see an analogy. In engineering, we don’t always want the most creative solution (especially if there’s no precedent that it’ll work or if you have to go to great lengths to make it by retooling your manufacturing), and we don’t want something to boring or predictable (else no one will buy it, and we won’t be truly innovative). &lt;/p&gt;&lt;p &gt;Don’t worry about me. This depresses me a little as well. I’d like to think we are always best with the crazy ideas even if it means no one else will understand :).&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='http://res1.blogblog.com/tracker/24869495-115075475500283906?l=epicycle.org%2Findex.html'/&gt;&lt;/div&gt;</description><link>http://www.epicycle.org/2006/06/random-walk.html</link><author>noreply@blogger.com (Matt Campbell)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-24869495.post-114978617525806905</guid><pubDate>Thu, 08 Jun 2006 17:02:00 +0000</pubDate><atom:updated>2006-06-08T17:27:19.716-05:00</atom:updated><title>an uncomfortable truth about air power</title><description>&lt;div class="Section1"&gt;  &lt;p class="MsoNormal"&gt;&lt;/p&gt;In my last post, I wrote about a mythical approach to transportation - one that relies on charged air. I still very much like this idea, but there are two big problems with it to be frank: &lt;br /&gt;&lt;br /&gt;    1) Pressured air (pneumatics) is much more dangerous than pressured liquid (hydraulics) – i.e. things can explode.&lt;br /&gt;    2)      The control system for using compressed air as an energy storage medium is difficult to design. &lt;br /&gt;&lt;br /&gt;The latter is going to be a big challenge for my air-powered bike idea. This is because as you pedal the bike and charge up your pressurized air tank that will be used to drive the wheel(s), the pedaling will constantly get harder and harder. One will require some gearing that will hopefully shift for you so that you can keep pedaling with a fairly even force imposed. Here’s a simple two-gear idea. It doesn’t require pedaling in the traditional sense, but rather an up and down motion like a stair-climber. The mechanism would require the shifting to simply lock one of the cylinders (while unlocking the other).&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;&lt;/div&gt;&lt;img src="http://www.epicycle.org/uploaded_images/airbikepedaling.jpg" alt="" border="0" /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='http://res1.blogblog.com/tracker/24869495-114978617525806905?l=epicycle.org%2Findex.html'/&gt;&lt;/div&gt;</description><link>http://www.epicycle.org/2006/06/uncomfortable-truth-about-air-power.html</link><author>noreply@blogger.com (Matt Campbell)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-24869495.post-114919867673966217</guid><pubDate>Thu, 01 Jun 2006 21:51:00 +0000</pubDate><atom:updated>2006-06-01T17:20:05.076-05:00</atom:updated><title>Air Power</title><description>&lt;div class="Section1"&gt;&lt;p class="MsoNormal"&gt;Rarely do internet searches disappoint. But yesterday, I was disappointed twice by two related searches. I overheard two colleagues of mine talking about a vehicle, car if you will, that can transverse the continental US on a single tank of compressed air. This turned up nothing. Perhaps they were sharing a joke and I was naïve to the punchline. Ahh well. At any result, I did find an &lt;a href="http://www.theaircar.com/"&gt;air-powered car&lt;/a&gt; that reportedly can travel 185 miles.&lt;br /&gt;&lt;img style="FLOAT: right; MARGIN: 0pt 0pt 10px 10px" src="http://www.epicycle.org/resources/notAnAirPoweredBike.png" border="0" /&gt;&lt;br /&gt;This relates back to a previous post I made about the &lt;a href="http://www.epicycle.org/2006/04/finding-right-energy.html"&gt;nature of energy&lt;/a&gt;. Vehicles are particularly tricky because of what I called the discrepancy in space (i.e. they need to be portable). A windmill or a nuclear reactor are hardly portable, are they. And countless alternatives fail to meet the demands (battery powered car?).&lt;?xml:namespace prefix = o /&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;I’m also a big fan of bicycles. Not that I’m much of a star on a bike, but I love the fact that it has long evolved as an efficient way to get energy out of humans. So, I was really excited to read in &lt;a href="http://www.wired.com/"&gt;Wired magazine&lt;/a&gt; about an air-powered bicycle with a picture of what I thought was one. Again an internet search of air-powered bicycle didn’t get me to what I thought was a bike driven by human generated air-power. But rather, like the car, one charged by more conventional means. &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;Why I am disappointed about this. Well, energy and power are not the same. Energy is conserved, not power. We humans can’t produce a whole lot of power, but energy we get a lot of, some more than we need. We tend not to use the kilocalories we store up as soon as we’d like. In fact, FDA says you take in 2000 calories (kcal) a day. With a good workout, you can expend a quarter of that, or about 0.6 kilowatt-hours. So, the &lt;a href="http://www.instructables.com/"&gt;instructables site&lt;/a&gt; let me down with my future air powered bike. But poking around that sight I also saw someone state how it’d be impossible to charge a &lt;a href="http://www.instructables.com/ex/i/B3FE98DEC5791028801C001143E7E506/"&gt;2HP air tank&lt;/a&gt;. That’s just not true. One person may not be able to create that much power. But that’s the great thing, we don’t store power, we store energy! Air is an untapped storage media of excess energy. &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;Sooo, the bike I wanted to see (which I guess I’ll have to design someday) uses your pedaling to store &lt;i&gt;energy&lt;/i&gt; in the bike and outputs to the wheels when you want and at what rate (i.e. what power). &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='http://res1.blogblog.com/tracker/24869495-114919867673966217?l=epicycle.org%2Findex.html'/&gt;&lt;/div&gt;</description><link>http://www.epicycle.org/2006/06/air-power.html</link><author>noreply@blogger.com (Matt Campbell)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-24869495.post-114852928069910317</guid><pubDate>Thu, 25 May 2006 03:12:00 +0000</pubDate><atom:updated>2006-05-31T12:46:16.213-05:00</atom:updated><title>singing in my sleep</title><description>If you pin the label songwriter to your list of interests/avocations, you may have been blessed or plagued by a similar phenomenon. It usually only happens to me when I'm low stress, getting a lot of exercise and thus sleeping alot. Now that summer's on the way, my job is a little lower stress and I have more time to exercise and hence &lt;em&gt;dream&lt;/em&gt; music&lt;em&gt;.&lt;/em&gt; I've had one or two instances in the last year that were enough to rouse me out of bed and roughly record the two concepts.&lt;br /&gt;Here they are:&lt;br /&gt;&lt;a href="http://www.epicycle.org/resources/dream 06.03.05.0300.mid"&gt;Dream 1: June 3rd, 3am 2005&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.epicycle.org/resources/dream 04.30.06.0500.mid"&gt;Dream 2: April 30th, 5am 2006&lt;/a&gt;&lt;br /&gt;What do these have in common? well, for one they're both difficult to 'count'. They are roughly in 4/4 but they repeat in the middle of the phrase. This brings up an interesting point about music. Most of what we hear is in 4/4 and our conscious state is often to create music in this time. But when the semi-conscious takes over, one can be free of the monotonity of common music. pretty cool.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='http://res1.blogblog.com/tracker/24869495-114852928069910317?l=epicycle.org%2Findex.html'/&gt;&lt;/div&gt;</description><link>http://www.epicycle.org/2006/05/singing-in-my-sleep.html</link><author>noreply@blogger.com (Matt Campbell)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-24869495.post-114804760319355634</guid><pubDate>Fri, 19 May 2006 13:39:00 +0000</pubDate><atom:updated>2006-05-19T11:30:24.886-05:00</atom:updated><title>Bicycle Evolution</title><description>Yesterday, I spent about 90 minutes in a local bike shop testing some new road bikes. My first reaction was how astonishing bikes have evolved in the last six years since I last bought one. But now in retrospect&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.bikeiowa.com/uploads/news/BicycleHighWheel.gif"&gt;&lt;img style="FLOAT: right; MARGIN: 0pt 0pt 10px 10px; CURSOR: pointer" alt="" src="http://www.bikeiowa.com/uploads/news/BicycleHighWheel.gif" border="0" /&gt;&lt;/a&gt;, I've changed that view. Lookit, no machine requires as much physical human energy and makes such efficient use of it as the bicycle. Exercise equipment will gladly accept your energy but it does little with it - rarely does it even use this to power it's 5-volt intelligence. So I believe we are extremely sensitive to the slight advances in bicycle design since WE are so intimately tied to the energy system.&lt;br /&gt;For example, those funny little shoes you see on those skinny guys clicking about the coffee shop - do you need those to do any serious biking these days? The reason they developed was because most people bike in sneakers that have evolved to absorb (get rid of) the energy transfer to your foot from all that pounding the pavement. The bicycle shoe &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.excelsports.com/image200/Assos%20Toe%20Shoe%20Covers.jpg"&gt;&lt;img style="FLOAT: left; MARGIN: 0pt 10px 10px 0pt; CURSOR: pointer" alt="" src="http://www.excelsports.com/image200/Assos%20Toe%20Shoe%20Covers.jpg" border="0" /&gt;&lt;/a&gt;developed as a reaction in recent years because you want to maximize your energy delivered to the pedals - so your sneakers are working against you here!&lt;br /&gt;Unlike the automobile, efficiency in cycling is directly in-line with speed and racing. As a result, all the design activities in cycling have been towards that single goal: make it more efficient since efficiency is speed. In automotives, this is clearly not the case. Wouldn't it be wonderful if all the engineering design that went into Formula-One racing actually help us all have more efficient cars ! (there problaby is a small tie-in but I can't see it now)&lt;br /&gt;&lt;br /&gt;Unfortunately, making the cycle more efficient introduces various contradictory sub-goals: make it lighter vs. make it stiffer, or make it comfy vs. make it fast. Furthermore, since buying a bike is like buying a car (a mode of transportation) but also like buying clothing (many complex interfaces with the human body) cycle manufacturers can make the slightest change in a design that seems, from our perspective to seem like a real technological leap. The danger in all this is that the ignorant consumer (even one who hasn't gone in a bike-shop for 6 years) can often be tricked into Formula-One spec'd racing bikes!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='http://res1.blogblog.com/tracker/24869495-114804760319355634?l=epicycle.org%2Findex.html'/&gt;&lt;/div&gt;</description><link>http://www.epicycle.org/2006/05/bicycle-evolution.html</link><author>noreply@blogger.com (Matt Campbell)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item></channel></rss>